Gg! You know your limitations and where to improve, there's not much to add.
If you were going to make one update and then drop it forever... Yeah, the sprites and colors. I'm not colorblind (I think?) but the magenta and red are egregiously similar, the blue and teal, the green and uhh seafoam? The shape needs to get very different when they're on the same quadrant of the color wheel.
Color wheel quadrant sharing is pretty inevitable when you need eight different colors, though I did my best to make the hues all as equidistant from each other on the color wheel as I could . . . though, I was just measuring by hand, paper, pen, and computer monitor. Still, though, you're not wrong, and maybe it would help to tint half of them and shade the other half. In addition to providing distinct silhouettes, of course.
Thank you for your feedback! Honestly, I was planning for it to be a high fantasy setting (with a more modern setting for the arcade mode framing device), and I wasn't even considering different kinds of weapon classes. Certainly not mechanically so, but maybe it would help player expression if during character creation they got to choose their character's weapon of choice. Perhaps that's just more overscoping though, but if I reach an understanding that enough people each want their character to be a fusilier, I'll definitely consider it. ;>
← Return to game
Comments
Log in with itch.io to leave a comment.
Gg! You know your limitations and where to improve, there's not much to add.
If you were going to make one update and then drop it forever... Yeah, the sprites and colors. I'm not colorblind (I think?) but the magenta and red are egregiously similar, the blue and teal, the green and uhh seafoam? The shape needs to get very different when they're on the same quadrant of the color wheel.
Then add a shotgun, idk. :)
Color wheel quadrant sharing is pretty inevitable when you need eight different colors, though I did my best to make the hues all as equidistant from each other on the color wheel as I could . . . though, I was just measuring by hand, paper, pen, and computer monitor. Still, though, you're not wrong, and maybe it would help to tint half of them and shade the other half. In addition to providing distinct silhouettes, of course.
Thank you for your feedback! Honestly, I was planning for it to be a high fantasy setting (with a more modern setting for the arcade mode framing device), and I wasn't even considering different kinds of weapon classes. Certainly not mechanically so, but maybe it would help player expression if during character creation they got to choose their character's weapon of choice. Perhaps that's just more overscoping though, but if I reach an understanding that enough people each want their character to be a fusilier, I'll definitely consider it. ;>