Started as an ambitious idea inspired by another game, but I don't have the artistic experience (or the money to hire somebody who does) to make that a reality. Heck, I miraculously even got a functioning game up at all before the Jam deadline. If given more time, I could update this to have less placeholder-y sprites, at least ones with distinct silhouettes, to make it friendlier to the colorblind. If there's a demand for that, please let me know so I can prioritize it accordingly!

As the name suggests, this is intended to be a role-playing game of sorts, where your customizable hero is either rescuing a lover, or playing against them in a framing device. An extended campaign would be more likely to use the former as a story, whereas a more arcade-style experience would use the latter as a setup. Maybe I could eventually do both and have a Story Mode and an Arcade Mode? Would have to be a super-long-term goal, though.


Oh, I even wanted to have this cool mechanic where if you matched different kinds of symbols simultaneously, their effects would combine in varied and interesting ways! Would have fit the theme for Strawberry Jam 10 better if I had managed to put that in, but alas, I have half an hour to finish typing this.


I don't suppose I have much else to say here. Game is endless in its current state, so play it as long as you will. If you manage to run out of matches, the board will reshuffle itself to let you start anew. If you wish to support the development of this project, vocalize your support in the comments first and foremost, and then if you wish, you may make a donation. I would be most grateful if you did. My means of asset creation may be as yet limited, but that doesn't mean I can't continue refining the mechanics when I get the time to do so.


Enjoy!


With love,

--Taz

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Comments

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(+1)

Gg! You know your limitations and where to improve, there's not much to add.

If you were going to make one update and then drop it forever... Yeah, the sprites and colors. I'm not colorblind (I think?) but the magenta and red are egregiously similar, the blue and teal, the green and uhh seafoam? The shape needs to get very different when they're on the same quadrant of the color wheel.

Then add a shotgun, idk. :)

Color wheel quadrant sharing is pretty inevitable when you need eight different colors, though I did my best to make the hues all as equidistant from each other on the color wheel as I could . . . though, I was just measuring by hand, paper, pen, and computer monitor. Still, though, you're not wrong, and maybe it would help to tint half of them and shade the other half. In addition to providing distinct silhouettes, of course.

Thank you for your feedback! Honestly, I was planning for it to be a high fantasy setting (with a more modern setting for the arcade mode framing device), and I wasn't even considering different kinds of weapon classes. Certainly not mechanically so, but maybe it would help player expression if during character creation they got to choose their character's weapon of choice. Perhaps that's just more overscoping though, but if I reach an understanding that enough people each want their character to be a fusilier, I'll definitely consider it. ;>